Commissioners can customize their leagues in many ways (review Settings / View League Settings for the settings selected by your league commissioner):
League Access | Private Group Public |
Max Managers | 2-20 (Premium Pool offline drafts can support up to 200; Corporate up to 1000) |
League Format | Total Points Head-to-Head Total Points Head-to-Head Categories Rotiserrie |
Number of League Divisions | 1 2 |
Reserve Last Game Week for Championship Matchup | Yes No |
Salary Cap | Yes No |
Salary Cap Value | $50-$500 |
Auction Budget | 100-250 |
Draft Type | Live Draft - Snake, Banzai, Straight, 3RR, Auction Auto Draft - Snake, Banzai, Straight, 3RR Off-line Draft |
Allow Managers To Create Team | Yes No |
Allow Managers To Own Multiple Teams | Yes No |
Require Managers to Select New Team Each Round | Yes No |
Draft Date and Time | TBD |
Seconds Per Pick | 60 90 120 180 240 300 No Timer - Slow Draft |
Lineup Setting | Daily |
# Of Managers That Can Own Each Player | 1-5 Unlimited |
Allow Co-Managed Teams | Yes No |
Automatically Activate League Upon First Game | Yes No |
Allow New Managers to Join Activated League | Yes No |
Send League Join Notifications to Commish | Yes No |
Require Managers To Share Email Addresses | Yes No |
Allow Managers To Send League Emails | Yes No |
Hide Rosters | Yes No |
Limit Players Per Postseason Team | Yes No |
Max # Players Per Postseason Team | 1-5 Unlimited |
Limit Player Starts | Yes No |
# Starts Allowed | 1-15 Unlimited |
Per Team Multipliers | Yes No |
Per Player Multipliers | Yes No |
Allow Free Agency | Yes No |
# Free Agent Moves Per Team | 1-10 15, 20, 25, 30, 35, 40, 45, 50 Unlimited |
Unlimited Free Agency Before Postseason | Yes No |
Allow Eliminated Players to be Dropped | Yes No |
Allow Players To Be Dropped Without Adding A Player | Yes No |
Waiver Wire | Yes No |
Waiver Priority | Continual Rolling List Free Agent Acquisition Budget |
Waiver Period | Post Game All the Time |
Last Day for Free Agency | Last day of the playoffs |
Allow Trades | Yes No |
Trade Review | Commissioner League Vote None |
Trade Review Period | 12 hours 24 hours 48 hours |
Trade Deadline | Last day of the playoffs |
Players Per Team | Team Goalies (Yes/No) Forwards (0-15) Defensemen (0-15) Forwards/Defensemen (0-30) Goalies (0-5) Util (0-30) Bench (0-10) Notes: *The Util and Bench slots can be used on any position. *If Util is set to 0 and a position is set to 0 (i.e. G), no players at that position (i.e. G) will appear in the pool. *The Team Goalies setting determines whether or not Goalie roster slots are filled with individual Goalies or represent all of the Goalies on a postseason team. |
Max Per Position | G (1-8) Note: *This setting determines the maximum number of Goalies allowed per roster when the roster contains UTIL or BENCH slots. |
Count All Games | Yes No |
Scoring | Cumulative Totals Averages |
Fantasy Scoring | -20.0 to 20.0 |
Per Round Multipliers | -20.0 to 20.0 |
Category | Default Value |
---|---|
Per Goal | 3.0 |
Per Shot on Goal | 0.25 |
Per Assist | 2.0 |
Per Point | 0.0 |
DEF Point Bonus | 0.0 |
Per PIM | 0.0 |
Per +/- | 0.5 |
Hat Trick | 0.0 |
Power Play Goal | 0.0 |
Power Play Assist | 0.0 |
Short Handed Goal | 0.0 |
Short Handed Assist | 0.0 |
Game Winning Goal | 0.0 |
OT Winning Goal | 0.0 |
Hits | 0.0 |
Faceoffs Won | 0.0 |
Faceoffs Lost | 0.0 |
Blocked Shots | 0.0 |
Category | Default Value |
---|---|
Per Save | 0.2 |
Per Goal Allowed | -1.0 |
Per Win | 3.0 |
Per Loss | 0.0 |
Shut Out | 2.0 |
Save % >= .920 | 0.0 |
GAA <= 2.0 | 0.0 |
Important Notes:Each category is unique - if points are credited for GWG, they are added to the points credited for goals.
Goalies accumulate points for any goals or assists as well.
Shutout points are only awarded if one goalie plays the entire game for his team. If more than one goalie plays for a team and they collectively allow no goals, neither goalie will be credited with a shutout.
With 'DEF Point Bonus', defensemen can generate additional fantasy points for any goals or assists they score.
Round | Goals | Assists | +/- | Round Value |
---|---|---|---|---|
1 | 2 | 2 | 2 | 7 |
2 | 1 | 2 | 0 | 4 |
Conf Finals | 0 | 0 | -2 | -1 |
Finals | 2 | 2 | 2 | 14 |
Important Note: For full scoring details, please see Scoring.
Important Notes:If there are no bench slots and free agency is disabled, no lineup moves are allowed and this setting has no effect.
For leagues with benches, a 'Daily Auto Set Lineup' option is available. If checked, once daily (after waivers process at approximately 11:30 AM eastern), the best players available will be inserted into starter slots who play that day. If the box is unchecked, team managers must manually manage their starter/bench slots daily. If the 'Recommended Lineup' button is pressed, the recommended lineup changes will be made immediately and saved.
Important Note: If FAAB is used with 'All the Time' waivers, every free agent transaction will involve a bid. If FAAB is used with 'Post Game' waivers, only those free agent transactions with players that are on waivers will involve a bid (otherwise players that are not locked can be acquired on demand).
Winning a Fantasy Postseason league is dependent upon the league format:
Important Note: For Head-to-Head Categories, a minimum of 60 minutes are needed to qualify for the GAA category win for the week. For Rotisserie, a minimum of 300 minutes needed to qualify for the GAA category win.