Playoff Fantasy Hockey RulesHelp Index

Overview
Welcome to FantasyPostseason.com - your postseason home for fantasy sports. The most important time of year in any sport is the postseason, and that is our singular focus. What follows is a detailed listing of our Playoff Fantasy Hockey rules; this includes our league configuration options, scoring, lineup setting, and waivers.


League Configuration Options

Commissioners can customize their leagues in many ways (review Settings / View League Settings for the settings selected by your league commissioner):

League Access Private
Group
Public
Max Managers 2-20
(Premium Pool offline drafts can support up to 200; Corporate up to 1000)
League Format Total Points
Head-to-Head Total Points
Head-to-Head Categories
Rotiserrie
Number of League Divisions 1
2
Reserve Last Game Week for Championship Matchup Yes
No
Salary Cap Yes
No
Salary Cap Value $50-$500
Auction Budget 100-250
Draft Type Live Draft - Snake, Banzai, Straight, 3RR, Auction
Auto Draft - Snake, Banzai, Straight, 3RR
Off-line Draft
Allow Managers To Create Team Yes
No
Allow Managers To Own Multiple Teams Yes
No
Require Managers to Select New Team Each Round Yes
No
Draft Date and Time TBD
Seconds Per Pick 60
90
120
180
240
300
No Timer - Slow Draft
Lineup Setting Daily
# Of Managers That Can Own Each Player 1-5
Unlimited
Allow Co-Managed Teams Yes
No
Automatically Activate League Upon First Game Yes
No
Allow New Managers to Join Activated League Yes
No
Send League Join Notifications to Commish Yes
No
Require Managers To Share Email Addresses Yes
No
Allow Managers To Send League Emails Yes
No
Hide Rosters Yes
No
Limit Players Per Postseason Team Yes
No
Max # Players Per Postseason Team 1-5
Unlimited
Limit Player Starts Yes
No
# Starts Allowed 1-15
Unlimited
Per Team Multipliers Yes
No
Per Player Multipliers Yes
No
Allow Free Agency Yes
No
# Free Agent Moves Per Team 1-10
15, 20, 25, 30, 35, 40, 45, 50
Unlimited
Unlimited Free Agency Before Postseason Yes
No
Allow Eliminated Players to be Dropped Yes
No
Allow Players To Be Dropped Without Adding A Player Yes
No
Waiver Wire Yes
No
Waiver Priority Continual Rolling List
Free Agent Acquisition Budget
Waiver Period Post Game
All the Time
Last Day for Free Agency Last day of the playoffs
Allow Trades Yes
No
Trade Review Commissioner
League Vote
None
Trade Review Period 12 hours
24 hours
48 hours
Trade Deadline Last day of the playoffs
Players Per Team Team Goalies (Yes/No)

Forwards (0-15)
Defensemen (0-15)
Forwards/Defensemen (0-30)
Goalies (0-5)
Util (0-30)
Bench (0-10)

Notes:
*The Util and Bench slots can be used on any position.

*If Util is set to 0 and a position is set to 0 (i.e. G), no players at that position (i.e. G) will appear in the pool.

*The Team Goalies setting determines whether or not Goalie roster slots are filled with individual Goalies or represent all of the Goalies on a postseason team.
Max Per Position G (1-8)

Note:
*This setting determines the maximum number of Goalies allowed per roster when the roster contains UTIL or BENCH slots.
Count All Games Yes
No
Scoring Cumulative Totals
Averages
Fantasy Scoring -20.0 to 20.0
Per Round Multipliers -20.0 to 20.0


Drafts
For details on drafts, please see Draft Types.



Scoring
Hockey Scoring (Defaults):

Skaters:
Category Default Value
Per Goal 3.0
Per Shot on Goal 0.25
Per Assist 2.0
Per Point 0.0
DEF Point Bonus 0.0
Per PIM 0.0
Per +/- 0.5
Hat Trick 0.0
Power Play Goal 0.0
Power Play Assist 0.0
Short Handed Goal 0.0
Short Handed Assist 0.0
Game Winning Goal 0.0
OT Winning Goal 0.0
Hits 0.0
Faceoffs Won 0.0
Faceoffs Lost 0.0
Blocked Shots 0.0
Goalies:
Category Default Value
Per Save 0.2
Per Goal Allowed -1.0
Per Win 3.0
Per Loss 0.0
Shut Out 2.0
Save % >= .920 0.0
GAA <= 2.0 0.0
Important Notes:
  • Each category is unique - if points are credited for GWG, they are added to the points credited for goals.

  • Goalies accumulate points for any goals or assists as well.

  • Shutout points are only awarded if one goalie plays the entire game for his team. If more than one goalie plays for a team and they collectively allow no goals, neither goalie will be credited with a shutout.

  • With 'DEF Point Bonus', defensemen can generate additional fantasy points for any goals or assists they score.

  • Hockey Scoring (Total Points Example):

    A league may choose to only track Goals, Assists and +/-. Goals are assigned a value of 2.0, Assists a value of 1.0 and +/- a value of 0.5, while the bonus categories are all set to 0. The Per Round Multiplier is set as follows: Rd 1 (1.0), Rd 2 (1.0), Conference Finals (1.0), and Finals (2.0). In the below example, player John Doe will accumulate a total of 24 fantasy points:

    Player John Doe (F):
    Round Goals Assists +/- Round Value
    12227
    21204
    Conf Finals00-2-1
    Finals22214
    • Value by Round:
      • Round 1 = 7 (7 * 1.0)
      • Round 2 = 4 (4 * 1.0)
      • Conf Finals = -1 (-1 * 1.0)
      • Finals = 14 (7 * 2.0)
    • Overall Value:
      • 24 = 7 + 4 + (-1) + 14

    Important Note: For full scoring details, please see Scoring.

    Roster Management / Free Agency / Trades
    For full details, please see Roster Management, Free Agency, and/or Trades.



    Lineup Setting
    Commissioners have a choice of two lineup setting options:
    • Daily: Player roster status is locked (i.e. starter/bench) from their game's scheduled start time until 12 AM EST. If game scoring occurs after 12 AM EST, players will remain locked until that time.

    • Per Week: Player roster status is locked (i.e. starter/bench) from their game's scheduled start time until 3 AM EST on the morning following the last day of each game week. Note: This option is only recommended for Head-to-Head leagues.
    Important Notes:
  • If there are no bench slots and free agency is disabled, no lineup moves are allowed and this setting has no effect.

  • For leagues with benches, a 'Daily Auto Set Lineup' option is available. If checked, once daily (after waivers process at approximately 11:30 AM eastern), the best players available will be inserted into starter slots who play that day. If the box is unchecked, team managers must manually manage their starter/bench slots daily. If the 'Recommended Lineup' button is pressed, the recommended lineup changes will be made immediately and saved.

  • Waivers
    Free agency can be configured with or without a waiver wire:
    • Waiver Wire: If a waiver wire is enabled, players are held in a queue during a waiver period which can be configured in a number of ways:

    • Waiver Priority:
      • Continual Rolling List: Waivers are processed based on waiver priority position, which defaults to the reverse of the draft order for live and auto-drafts, and is randomly generated for offline drafts (however, commissioners have the ability to override the waiver order). Those with successful claims continually get put at the bottom of the list.

      • Free Agent Acquisition Budget (FAAB): Managers have a budget of 100 pts to bid on free agents.
      • Important Note: If FAAB is used with 'All the Time' waivers, every free agent transaction will involve a bid. If FAAB is used with 'Post Game' waivers, only those free agent transactions with players that are on waivers will involve a bid (otherwise players that are not locked can be acquired on demand).
      Waiver Period:
      • Post Game: On days where at least one game is played, all free agents are placed on waivers after games complete (from the time they are unlocked until 11 AM EST the next morning). If no games are played on a given day, players can be acquired on demand.

      • All the Time: All free agents must pass waivers and there is no unrestricted period. All waiver claims are processed each day at 11 AM EST.

      When the waiver period ends, the team manager with the best waiver position gets the player. The waiver order is the reverse of the draft order for live and auto-drafts - the waiver order for offline drafts is set randomly. However, commissioners have the ability to override the waiver order at any time.

    • No Waiver Wire: If a waiver wire is not configured, players that are not locked can be acquired on demand.


    Winning the Game

    Winning a Fantasy Postseason league is dependent upon the league format:

    • Total Points: In a Total Points league, points are accumulated round by round. The manager with the most points at the end of the post-season wins the league. In the event that a league should end in a tie, each manager will get a share of the title.

    • Head-to-Head Total Points: In a Head-to-Head Total Points league, points are accumulated over eight game weeks. A manager wins a game week by scoring more points than their opponent during that week. The manager that wins the title week, or has the best record at the end of the post-season wins the league. Total points serve as tie-breaker - in the event a league remains dead-locked, each manager will get a share of the title.

    • Head-to-Head Categories: In a Head-to-Head Categories league, category wins are accumulated over eight game weeks. Team managers compete to win the most categories by the end of the week. The manager that wins the title week, or has the best record at the end of the post-season wins the league. Goals followed by Wins will serve as tie-breaker. In the event a league remains dead-locked, each manager will get a share of the title.

    • Rotisserie: In a Rotisserie league, points are accumulated by category. Category leaders earn a number of points equal to the number of managers in the league, while managers at the bottom of a category earn only 1 point. Team managers compete to accumulate the most points by the end of the postseason. Goals followed by Wins will serve as tie-breaker. In the event a league remains dead-locked, each manager will get a share of the title.
    Important Note: For Head-to-Head Categories, a minimum of 60 minutes are needed to qualify for the GAA category win for the week. For Rotisserie, a minimum of 300 minutes needed to qualify for the GAA category win.