Fantasy College Basketball Tournament RulesHelp Index

Welcome to - your postseason home for fantasy sports. The most important time of year in any sport is the postseason, and that is our singular focus. What follows is a detailed listing of our College Basketball rules; this includes our league configuration options, scoring, lineup setting, and waivers.
Important Note: At, we uphold the amateur status of college players; this site is not intended for any type of gambling activities whatsoever.

League Configuration Options

Commissioners can customize their leagues in many ways (review Settings / View League Settings for the settings selected by your league commissioner):

League Access Private
Max Managers 2-20
(Premium Pool offline drafts can support up to 200; Corporate up to 1000)
League Format Total Points
Head-to-Head Total Points
Number of League Divisions 1
Reserve Last Game Week for Championship Matchup Yes
Salary Cap Yes
Salary Cap Value $50-$500
Auction Budget 100-250
Draft Type Live Draft - Snake, Banzai, Straight, 3RR, Auction
Auto Draft - Snake, Banzai, Straight, 3RR
Off-line Draft
Allow Managers To Create Team Yes
Allow Managers To Own Multiple Teams Yes
Require Managers to Select New Team Each Round Yes
Draft Date and Time TBD
Seconds Per Pick 60
No Timer - Slow Draft
Lineup Setting Daily
Per Round
# Of Managers That Can Own Each Player 1-5
Allow Co-Managed Teams Yes
Automatically Activate League Upon First Game Yes
Allow New Managers to Join Activated League Yes
Send League Join Notifications to Commish Yes
Require Managers To Share Email Addresses Yes
Allow Managers To Send League Emails Yes
Hide Rosters Yes
Limit Players Per Postseason Team Yes
Max # Players Per Postseason Team 1-5
Limit Player Starts Yes
# Starts Allowed 1-5
Per Team Multipliers Yes
Per Player Multipliers Yes
Allow Free Agency Yes
# Free Agent Moves Per Team 1-10
15, 20, 25, 30, 35, 40, 45, 50
Unlimited Free Agency Before Postseason Yes
Allow Eliminated Players to be Dropped Yes
Allow Players To Be Dropped Without Adding A Player Yes
Waiver Wire Yes
Waiver Priority Continual Rolling List
Free Agent Acquisition Budget
Waiver Period Post Game
All the Time
Last Day for Free Agency Last day for free agency is the day of the Championship Game
Allow Trades Yes
Trade Review Commissioner
League Vote
Trade Review Period 12 hours
24 hours
48 hours
Last Day for Trades Last day for trades is the day of the Championship Game
Players Per Team Guards (0-10)
Forwards (0-10)
Centers (0-5)
Forwards/Centers (0-10)
Util (0-30)
Bench (0-20)

*The Util and Bench slots can be used on any position.
*If Util is set to 0 and a position is set to 0 (i.e. G), no players at that position (i.e. G) will appear in the pool.
Fantasy Scoring -20.0 to 20.0
Per Round Multipliers -20.0 to 20.0

For details on drafts, please see Draft Types.

College Basketball Scoring (Defaults):

Category Default Value
Per Point 1.0
Per Rebound 1.0
Per Offensive Rebound 0.0
Per Defensive Rebound 0.0
Per Assist 1.0
Per Steal 1.0
Per Block 1.0
Per Turnover -1.0
Bonus Scoring (Defaults):
Category Default Value
Per 3 PT 0.0
Double-Double 3.0
Triple-Double 8.0
30+ Points 5.0
FG >= 50% (Min. 8 attempts) 0.0

College Basketball Scoring (Total Points Example):

A league may choose to only track Points, Rebounds and Assists. Points are assigned a value of 0.5, Rebounds a value of 1.0 and Assists a value of 1.0, while the bonus categories are all set to 0. The Per Round Multiplier is set as follows: First Four (0.0), Rd 2 (1.0), Rd 3 (1.0), Sweet 16 (1.0), Elite 8 (1.0), Final Four (1.0) and Finals (2.0). In the below example, player John Doe will accumulate a total of 203 fantasy points:

Player John Doe (F):

Round Points Rebounds Assists Round Value
First Four----
Round 23010530
Round 320151035
Sweet 16408533
Elite 8205520
Final 4305525
  • Value by Round:
    • First Four = 0 (0 * 1.0)
    • Round 2 = 30 (30 * 1.0)
    • Round 3 = 35 (35 * 1.0)
    • Sweet 16 = 33 (33 * 1.0)
    • Elite 8 = 20 (20 * 1.0)
    • Final 4 = 25 (25 * 1.0)
    • Finals = 60 (30 * 2.0)
  • Overall Value:
    • 203 = 30 + 35 + 33 + 20 + 25 + 60

Important Note: For full scoring details, please see Scoring.

Roster Management / Free Agency / Trades
For full details, please see Roster Management, Free Agency, and/or Trades.

Lineup Setting
Commissioners have a choice of two lineup setting options:
  • Daily: Player roster status is locked (i.e. starter/bench) from their game's scheduled start time until 12 AM EST. If game scoring occurs after 12 AM EST, players will remain locked until that time.

  • Per Round: Player roster status is locked (i.e. starter/bench) from their game's scheduled start time until 12 AM EST after the last game in the round is scored. If the last game is scored after 12 AM EST, players will remain locked until that time.
Important Note: If there are no bench slots and free agency is disabled, no lineup moves are allowed and this setting has no effect.

Free agency can be configured with or without a waiver wire.
  • Waiver Wire: If a waiver wire is enabled, players are held in a queue during a waiver period which can be configured in a number of ways:

  • Waiver Priority:
    • Continual Rolling List: Waivers are processed based on waiver priority position, which defaults to the reverse of the draft order for live and auto-drafts, and is randomly generated for offline drafts (however, commissioners have the ability to override the waiver order). Those with successful claims continually get put at the bottom of the list.

    • Free Agent Acquisition Budget (FAAB): Managers have a budget of 100 pts to bid on free agents.
    Important Note: If FAAB is used with 'All the Time' waivers, every free agent transaction will involve a bid. If FAAB is used with 'Post Game' waivers, only those free agent transactions with players that are on waivers will involve a bid (otherwise players that are not locked can be acquired on demand).
    Waiver Period:
    • Post Game: Players are on waivers for only a limited period of time after games complete, otherwise they are unrestricted. The waiver period lasts from the time players are unlocked until 11 AM EST the next morning. Unrestricted players include all players that are dropped, not selected during a draft, etc.

    • All the Time: All free agents must pass waivers and there is no unrestricted period. All waiver claims are processed each day at 11 AM EST.

  • No Waiver Wire: If a waiver wire is not configured, players that are not locked can be acquired on demand.

Winning the Game
Winning a Fantasy Postseason league is dependent upon the league format:
  • Total Points: In a Total Points league, points are accumulated round by round. The manager with the most points at the end of the tournament wins the league. In the very unlikely event that a league should end in a tie, each manager will get a share of the title.

  • Head-to-Head: In a Head-to-Head league, points are accumulated over six game weeks. A manager wins a game week by scoring more points than their opponent during that week. The manager that wins the title week, or has the best record at the end of the tournament wins the league. Total points serve as tie-breaker - in the very unlikely event a league remains dead-locked, each manager will get a share of the title.