Overview
Welcome to
FantasyPostseason.com - your postseason home for fantasy sports. The most important time of year in any sport is the postseason, and that is our singular focus.
What follows is a detailed listing of our College Basketball rules; this includes our league configuration options, scoring, lineup setting, and waivers.
Important Note: At FantasyPostseason.com, we uphold the amateur status of college players; this site is not intended for any type of gambling activities whatsoever.
League Configuration Options
Commissioners can customize their leagues in many ways (review Settings / View League Settings for the settings selected by your league commissioner):
| League Access | Private Group Public |
| Max Managers | 2-20 (Premium Pool offline drafts can support up to 200; Corporate up to 1000) |
| League Format | Total Points Head-to-Head Total Points |
| Number of League Divisions | 1 2 |
| Reserve Last Game Week for Championship Matchup | Yes No |
| Salary Cap | Yes No |
| Salary Cap Value | $50-$500 |
| Auction Budget | 100-250 |
| Draft Type | Live Draft - Snake, Banzai, Straight, 3RR, Auction Auto Draft - Snake, Banzai, Straight, 3RR Off-line Draft |
| Allow Managers To Create Team | Yes No |
| Allow Managers To Own Multiple Teams | Yes No |
| Require Managers to Select New Team Each Round | Yes No |
| Draft Date and Time | TBD |
| Seconds Per Pick | 60 90 120 180 240 300 No Timer - Slow Draft |
| Lineup Setting | Daily Per Round |
| # Of Managers That Can Own Each Player | 1-5 Unlimited |
| Allow Co-Managed Teams | Yes No |
| Automatically Activate League Upon First Game | Yes No |
| Allow New Managers to Join Activated League | Yes No |
| Send League Join Notifications to Commish | Yes No |
| Require Managers To Share Email Addresses | Yes No |
| Allow Managers To Send League Emails | Yes No |
| Hide Rosters | Yes No |
| Limit Players Per Postseason Team | Yes No |
| Max # Players Per Postseason Team | 1-5 Unlimited |
| Limit Player Starts | Yes No |
| # Starts Allowed | 1-5 Unlimited |
| Per Team Multipliers | Yes No |
| Per Player Multipliers | Yes No |
| Allow Free Agency | Yes No |
| # Free Agent Moves Per Team | 1-10 15, 20, 25, 30, 35, 40, 45, 50 Unlimited |
| Unlimited Free Agency Before Postseason | Yes No |
| Allow Eliminated Players to be Dropped | Yes No |
| Allow Players To Be Dropped Without Adding A Player | Yes No |
| Waiver Wire | Yes No |
| Waiver Priority | Continual Rolling List Free Agent Acquisition Budget |
| Waiver Period | Post Game All the Time |
| Last Day for Free Agency | Last day for free agency is the day of the Championship Game |
| Allow Trades | Yes No |
| Trade Review | Commissioner League Vote None |
| Trade Review Period | 12 hours 24 hours 48 hours |
| Last Day for Trades | Last day for trades is the day of the Championship Game |
| Players Per Team | Guards (0-10) Forwards (0-10) Centers (0-5) Forwards/Centers (0-10) Util (0-30) Bench (0-20)
Notes:
*The Util and Bench slots can be used on any position.
*If Util is set to 0 and a position is set to 0 (i.e. G), no players at that position (i.e. G) will appear in the pool. |
| Fantasy Scoring | -20.0 to 20.0 |
| Per Round Multipliers | -20.0 to 20.0 |
Drafts
For details on drafts, please see
Draft Types.
Scoring
College Basketball Scoring (Defaults):
| Category | Default Value |
| Per Point | 1.0 |
| Per Rebound | 1.0 |
| Per Offensive Rebound | 0.0 |
| Per Defensive Rebound | 0.0 |
| Per Assist | 1.0 |
| Per Steal | 1.0 |
| Per Block | 1.0 |
| Per Turnover | -1.0 |
Bonus Scoring (Defaults):
| Category | Default Value |
| Per 3 PT | 0.0 |
| Double-Double | 3.0 |
| Triple-Double | 8.0 |
| 30+ Points | 5.0 |
| FG >= 50% (Min. 8 attempts) | 0.0 |
College Basketball Scoring (Total Points Example):
A league may choose to only track Points, Rebounds and Assists. Points are assigned a value of 0.5, Rebounds a value of 1.0 and Assists a
value of 1.0, while the bonus categories are all set to 0. The Per Round Multiplier is set as follows: First Four (0.0), Rd 2 (1.0), Rd 3 (1.0), Sweet 16 (1.0), Elite
8 (1.0), Final Four (1.0) and Finals (2.0). In the below example, player John Doe will accumulate a total of 203 fantasy points:
Player John Doe (F):
| Round | Points | Rebounds | Assists | Round Value |
| First Four | - | - | - | - |
| Round 2 | 30 | 10 | 5 | 30 |
| Round 3 | 20 | 15 | 10 | 35 |
| Sweet 16 | 40 | 8 | 5 | 33 |
| Elite 8 | 20 | 5 | 5 | 20 |
| Final 4 | 30 | 5 | 5 | 25 |
| Finals | 30 | 10 | 5 | 60 |
- Value by Round:
- First Four = 0 (0 * 1.0)
- Round 2 = 30 (30 * 1.0)
- Round 3 = 35 (35 * 1.0)
- Sweet 16 = 33 (33 * 1.0)
- Elite 8 = 20 (20 * 1.0)
- Final 4 = 25 (25 * 1.0)
- Finals = 60 (30 * 2.0)
- Overall Value:
- 203 = 30 + 35 + 33 + 20 + 25 + 60
Important Note: For full scoring details, please see Scoring.
Roster Management / Free Agency / Trades
For full details, please see
Roster Management,
Free Agency, and/or
Trades.
Lineup Setting
Commissioners have a choice of two lineup setting options:
- Daily: Player roster status is locked (i.e. starter/bench) from their game's scheduled start time until 12 AM EST. If game scoring occurs after 12 AM EST, players
will remain locked until that time.
- Per Round: Player roster status is locked (i.e. starter/bench) from their game's scheduled start time until 12 AM EST after the last game in the round is scored.
If the last game is scored after 12 AM EST, players will remain locked until that time.
Important Note: If there are no bench slots and free agency is disabled, no lineup moves are allowed and this setting has no effect.
Waivers
Free agency can be configured with or without a waiver wire.
- Waiver Wire: If a waiver wire is enabled, players are held in a queue during a waiver period which can be configured in a number of ways:
Waiver Priority:
- Continual Rolling List: Waivers are processed based on waiver priority position, which defaults to the reverse of the draft order for live and auto-drafts,
and is randomly generated for offline drafts (however, commissioners have the ability to override the waiver order).
Those with successful claims continually get put at the bottom of the list.
- Free Agent Acquisition Budget (FAAB): Managers have a budget of 100 pts to bid on free agents.
Important Note: If FAAB is used with 'All the Time' waivers, every free agent transaction will involve a bid.
If FAAB is used with 'Post Game' waivers, only those free agent transactions with players that are on waivers will involve a bid (otherwise players that are not locked can be acquired on demand).
Waiver Period:
- Post Game: Players are on waivers for only a limited period of time after games complete, otherwise they are unrestricted. The waiver period lasts from the time
players are unlocked until 11 AM EST the next morning. Unrestricted players include all players that are dropped, not selected during a draft, etc.
- All the Time: All free agents must pass waivers and there is no unrestricted period. All waiver claims are processed each day at 11 AM EST.
- No Waiver Wire: If a waiver wire is not configured, players that are not locked can be acquired on demand.
Winning the Game
Winning a Fantasy Postseason league is dependent upon the league format:
- Total Points: In a Total Points league, points are accumulated round by round. The manager with the most points at the end of the tournament wins the league.
In the very unlikely event that a league should end in a tie, each manager will get a share of the title.
- Head-to-Head: In a Head-to-Head league, points are accumulated over six game weeks. A manager wins a game week by scoring more points than their opponent during
that week. The manager that wins the title week, or has the best record at the end of the tournament wins the league. Total points serve as tie-breaker - in the
very unlikely event a league remains dead-locked, each manager will get a share of the title.